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Release Notes - 4/4/17

Greetings, Captains!

This release includes the Odyssey time-limited campaign, featuring the Monolith, as well as bug fixes & tuning.

Let’s take a look!

Odyssey TLC

Odyssey features the Monolith hull, which is considered the “skill” hull recommended for the next event cycle, Cold War. Targets include Siege targets similar to these found in the last event cycle; Ironclads and Cannoneers are recommended.

Start Date: Tuesday, April 4th 2017 - 12PM PST

End Date: Wednesday, April 12th 2017 - 11:59PM PST

Player level 50+

Runthroughs:

  • Run through 1: 5 encounters

  • Run through 2: 6 encounters

  • Run through 3: 7 encounters

  • Run through 4: 7 encounters

Prize Pack 1

  • Monolith

The Monolith is the “skill” hull used for the April - June event cycle, Cold War.

  • Judgment Mortar

  • 5x 1000 Monolith VXP token

Prize Pack 2

  • High Yield Warheads

  • 2x Monolith 1-day build tokens

  • 1x 6,500 Monolith VXP Monolith token

Prize Pack 3

  • Combat Mortar O/U-10

  • 10x Monolith 1-day build tokens

  • 6x 6,500 Monolith VXP tokens

  • Badge for completion

Prize Pack 4

  • 2x 30,000 Monolith VXP tokens

  • 2x Monolith 1-day build tokens

Bug Fixes & Tuning

  • Fixed an issue where a Countermeasure Reload stat of +100% was incorrectly displayed on all hulls, regardless of whether or not they actually had the bonus.

  • Fixed a bug where Transformers would not be saved when saving the equipment layout for a base turret.

  • Changed the condition of the health transfer effect of the Gluttony so that it will only trigger once the target ships reach 75% health. Friendly Conqueror or Defender hulls within the trigger area, and below 75% total ship health, will trigger health transfers. Data suggested that the Gluttony was over-performing in PvP battles and this change brings this hull in line with other Conqueror hulls and in line with the original intent of the hull.


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