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Release Notes - 5/16/17

Greetings, Captains!

This release includes new prizes for the Forsaken Mission, info for the upcoming VXP weekend, and a re-run of the Scourge faction TLC: Forever.

Let’s take a look.


Forsaken Mission

New prizes have been added to Prize Pack 5 of the Forsaken Mission

Siege Rockets D100-V

Expanded Fulmination Payload

Muddle Missile

Amphibious Missile System

These other prizes have also been added to lower Prize Packs:

Siege Mortar D85-D

Precision Napalm Detonator

UT-T Transformer (Sonar)

We have updated the level 60 Blitz target so that Blitz x1 feature will pay out 2x the normal target FM points payout and Blitz x5 feature will pay out 10x the normal target FM points payout

May VXP Weekend

From Friday, 5/19 to Monday, 5/22 (9am - 9am) take advantage of increased VXP payouts.

Unidentified Raiders Fleet 55 (Reaver Armada style targets) will spawn the entire time. Salvage and Elite targets will have 2x VXP payout during the duration.

Unidentified Raiders Garrison 101 (similar to May S-target) and Unidentified Raiders Fleet 99 (Reaver Armada style target) will only spawn from Fri, 9am - Sat, 9pm.

Forever TLC Re-run From Tuesday May 16th, 12pm to Monday May 22nd, 12PM; take part in the Forever TLC re-run to earn the Gluttony.


There are 6 run-throughs of the campaign, with 3, 4, 5, 5, 5 & 5 encounters respectively. The first three encounters are base attacks. Conqueror hulls are highly recommended to engage these attacks. Encounter 4 & 5 are Scourge Defense Grids. Conqueror hulls will not be able to engage these targets but Siege hulls are recommended (ie, the Cannoneer, etc).

Runthrough 6 is a Mastery runthrough that can be repeated twice to earn additional Gluttony VXP tokens and build tokens to help your fleet. Completing the mastery runthrough will also earn you a Badge!

Bug Fixes & Tuning

  • Fixed an issue with the Judgement Mortar build time being higher than intended

  • Fixed an issue where the Polonium Accelerator was not displaying thrower weapon damage increase in the stats

  • Outpost Tactical Modules will no longer overlap for the Outpost if there are 3 equipped

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