This release includes a new time-limited campaign called Call to Arms and re-runs of the Alpha Defense and Endgame TLCs. We will be removing the level 109 FM target and replacing it with a new level 113 this week as part of the FM target transition Points payout for this target will remain the same. New daily deals are now available in the Merchant Store.
Let’s take a look.
Call to Arms
Call to Arms TLC begins Tuesday, May 30th. Call to Arms features similar targets as those from the Cold War event cycle, designed to be engaged with Garrison fleets. Use the Citadel in run-throughs 1 and 2 to earn the Monolith blueprint, weapons, specials, build tokens, and VXP tokens, which will help prepare your fleets for the new FM Garrison targets. Run-throughs 3 and 4 will feature some of the new FM Garrison targets that you can use your new Monolith fleets to destroy.
You must be level 50 to participate in this campaign.
Start Date: Tuesday, May 30th 2017 - 12PM PST
End Date: Wednesday, June 14th 2017 - 11:59PM PST
Run through 1 - 4 encounters - 6 hours
Run through 2 - 5 encounters - 3 hours
Run through 3 - 6 encounters - 1 hour
Run through 4 - 7 encounters - 1 hour
Prize Pack 1
Prize Pack 2
Prize Pack 3
Prize Pack 4
Alpha Defense TLC re-run
From Tuesday, May 30th at noon PST to Monday, June 5th noon PST, defeat NPC bases to earn the Harlock’s Alpha Behemoth, Polonium Accelerator and Polonium Thrower.
Run 1: 3 targets - Harlock’s Alpha Behemoth hull
Run 2: 3 targets - Polonium Accelerator + Harlock’s Alpha Behemoth VXP tokens (Medium x2)
Run 3: 3 targets - Polonium Thrower + Harlock’s Alpha Behemoth VXP tokens (Medium x3) + Harlock’s Alpha Behemoth Build tokens (3-day x4)
Endgame TLC rerun
Vassago has redoubled his efforts to complete Project 9, despite the protests of his second-in-command, Greta Spader. Take part in this re-run of the Endgame TLC to earn the
Runtime: Tuesday, May 30th at noon PST to Tuesday, June 5that noon PST.
You must have reached Outpost 9 in order to participate in these campaigns.
There are three run-throughs of the campaign, with 3, 4, & 5 encounters respectively. The first three encounters are Legion Assault Forces. Conqueror hulls will not be able to engage these attacks. Encounters 4 & 5 are base attacks (best defeated by Conqueror hulls; Liberators highly recommended).
Encounter 5 is a Mastery encounter that can be repeated to earn the limited blueprint, the Oppressor.
Runthrough 1: Three Encounters - 3x Assault targets
Fuel Tank O1-X
2x 1-Day Structure Build Token
Runthrough 2: Four Encounters - 3x Assault targets + Base Attack
Explosive Turret D99-S
25,000 VXP Oppressor Token
4x 2-Day Structure Build Token
Runthrough 3: Five Encounters - 3x Assault Target + 2x Base Attacks; Can be repeated five times.
6-day Oppressor Ship Build Token
A badge will be awarded after completing a total of 5 Mastery rounds. Any Mastery rounds completed from the previous run of Endgame will also count.
Bug fixes & Tuning
Fixed an issue where the Muddle Missile was not receiving range bonuses from certain specials
Fixed an issue where Muddle Missiles were not damaging some structures in combat
Re-tuned Muddle Missile damage towards Mega Ship Modules
Users should now be able to search for Alliances via tags
Users with active protection bubbles will not be displayed in the In Sector/Out of Sector target locator