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The Glowing Sea

Captains,
Rumors that a Lost Continent is hidden among an unknown sector called The Glowing Sea. The possibilities this land could provide has drawn the attention of all faction leaders. Our spies are tracking the Legion, the Draconians... even the elusive Scourge... all showing movement toward these coordinates. We must get there first and secure this land, if it exists.
Initial scans of this area reveal a toxic wasteland of radioactive water, corrosive clouds of noxious gas, and frequent electrical storms. Worse, it appears that the area is littered with scrap-salvaged Reaver flotillas, interlocked into huge Hellstar cities. Our communications experts are working to decode the Reaver frequency but one word has been plucked from their garbled comms... "Gutspill".
The time for caution has passed. If the other factions reach the Continent before the Forsaken, there is no telling what destruction could befall us. But, if we can plunder the technology and riches of this land, we may be able to secure the future of the Forsaken once and for all.
Good luck, Captains! The incursion into the Glowing Sea opens July 13th.
The Glowing Sea is the first event in the Reaver Revival event cycle. It features Assault targets designed for Assault-class ships such as the Apollo, Skyfire Carrier, and Phoenix.
----------------------
The Glowing Sea begins july 13th at the following times in the following worlds:
World Alpha: 9AM PDT
World Beta: 10AM PDT
World Gamma: 11AM PDT
World Delta: 12PM PDT
World Epsilon: 1PM PDT
At the start of the event for each world, the following features will be disabled:
-- Relocation -- Sector Threat -- Base Parts targets -- Daily Campaigns -- Friends lists limited to 10
These features will become disabled at the start of the event for their respective worlds. For example, at 9am PST, relocation will be turned off in World Alpha but will be available for all other worlds. However, you cannot relocate to World Alpha once relocation has been turned off for that sector.
Goals Gutspill has ordered the Reaver flotillas together to form temporary Hellstar cities, made of scrap and protected by roving Reaver ships. Maneuver your Assault fleets to engage the Reaver drones while avoiding the toxic corrosive clouds that surround the seas. Engage Glowing Nav-Relays to teleport to the Reaver home-world. For more info, check out the July Event Tips & Tricks. <https://www.kixeye.com/forum/discussion/702021/p1?new=1>;
Targets
Glowing Nav-Relays are classified by Tier.
Targets are not cooperative.
“S” target (Tier 7)
Single target, level 100
Recommended: High-rank Phoenix and Skyfire Carrier fleets
Tier 6
Previously labeled “A set”
3 targets in set (81, 83, 85)
Recommended: Phoenix and Skyfire Carriers
Tier 5
Previously labeled “B set”
3 targets in set (61, 63, 65)
Recommended: Apollo/Zoe’s Apollo fleets
Tier 4
Previously labeled “C set”
3 targets in set (41, 43, 45)
Recommended: Rhino fleets
Blitz Target
10x Blitz Functionality
Level 84
Recommended: Phoenix/Skyfire Carrier
Blitz minimum of 5 gold
Level 69
Recommended: Apollo fleets
Hit down multiplier applies
Blitz minimum of 1 gold
Deep Freeze Campaigns
In addition to World Map targets, special campaigns are available that feature Cold War event cycle targets.
Garrison targets
B set:
3 targets in set (61, 63, 65)
Recommended: Citadel/Punisher fleets
C set:
3 targets in set (41, 43, 45)
Recommended: Citadel/Punisher fleets.
Point Payouts Per Target Each target is worth a maximum number of points, as noted below. Completing a set will award a completion bonuses.
Tier 4: 41 - 25,000 43 - 40,000 45 - 55,000 Tier bonus - 60,000 Tier 5: 61 - 130,000 63 - 190,000 65 - 280,000 Tier bonus - 300,000 Tier 6: 81 - 500,000 83 - 600,000 85 - 750,000 Tier bonus - 1,850,000 Tier 7: 100 - 2,250,000 Tier bonus - 2,250,000
Blitz Tier 6 89 - 800,000 Blitz Tier 5: 69 - 150,000
You can track your completion progress in the Event modal.
Defeating a target will mark the completion in the modal.
Continuous target completions will count towards future set completions.
Once a set is complete, the modal will clear and reset with previously completed targets marked in the modal.
Hitting targets that are below your recommended level will result in fewer points. This does not affect the completion bonus for a finishing a set.
Use the Locator to find targets of all Sets or specific Sets.
Uranium Sector Threat will not be enabled during the event however you may earn Uranium by reaching certain points thresholds.
Points earned Payout 150,000 800 500,000 1,500 2,000,000 5,000 5,000,000 10,000 10,000,000 20,000
Zoe's Man-O-War A level 99 target that begins spawning on Saturday will also have a Uranium payout (~42k) upon completion. This target is not worth any event points but may be completed for a Uranium payout. This target will begin spawning on Saturday at noon and continue to regularly spawn hourly throughout the rest of the event. These targets will spawn near Nav Relay towers.
Top Prizes
Gutspill’s Skyfire Carrier

Gutspill’s Phoenix

Zelos COM Prime

Prize List
In order to earn a prize from a Tier, you must own a prize from the previous tier. Ergo, you cannot earn the Switchblade Anti-Missile or Edge Missile without first owning either the Counter-Missile Extender or the Pneumatic Launch Actuator, etc.
Left Right
Carbon Fiber Casing
8,000,000
UAV Targeting Circuitry
8,000,000
Talon Missile
12,000,000
Banded Hornet
12,000,000
Phoenix
20,000,000
Gutspill's Skyfire Carrier
40,000,000
Apollo
2,000,000
Zelos
2,000,000
Switchblade Anti-Missile
1,000,000
Edge Missile
1,000,000
Counter-Missile Extender
400,000
Pneumatic Launch Actuator
400,000
Limited Locked Store
Hellstar Shard x5
2,000,000
4
Ghostcrawler Shard x5
2,000,000
4
Man-O-War Shard x5
2,000,000
4
Proto-Nemesis Shard x5
2,000,000
4
Gutspill's Phoenix
40,000,000
1
Charged Zynthonite Armor C1-CO
8,000,000
5
Charged Zynthonite Armor C1-M
6,000,000
5
Scheduled prizes
Zynthonite Armor D5-ST
3,000,000
10
Thur, 9:00am PST
Sat, 8:59am PST
Agility System IV
4,500,000
5
Thur, 9:00am PST
Sat, 8:59am PST
Unlocked Store
Ship build - 1 hour
140,000
10
Ship build - 12 hours
1,850,000
4
Ship build - 24 hours
3,500,000
3
Zelos COM Prime
10,000,000
1
Vassago's Pride
40,000,000
1
Zoe's Apollo
10,000,000
1
Apollo 1-day build token
2,000,000
10
Rhino 1-day build token
1,250,000
10
Skyfire Carrier 1-day build token
3,000,000
5
Zelos 1-day build token
2,500,000
10
Interception System
1,500,000
1
Anti-Missile Proliferation System
1,500,000
1
Frontline Countermeasure System
1,000,000
1
Phalanx Anti-Missile IV
1,000,000
1
Badges & Achievements
New Badge - Legacy - Torch Bearer - Claim the Gutspill’s Phoenix
New Achievement - Legacy - Marauder - Participate in the July Event
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Join the pre-raid discussion here! Good luck, Captains!