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Rivals - Bloodthirst & Rivals Aura Clarifications

August 4, 2017

Howdy Folks,

I know there has been confusion with the launch of Inquisitor,  and the auras of these ships,  as well as their existing Bloodthirst abilities,  so let me clarify a few things.

TL;DR:  Bloodthirst bonuses only effect the ship generating them,  Rival Aura's effect all other Rival's including itself.

Rival Hulls:
Liberator 

ppressor
Survivor 
Incinerator
Inquisitor

  
Rivals Bloodthirst

  • Each time a ship with "Rivals - Bloodthirst" makes a kill,  all ships with "Rivals - Bloodthirst" gains a stack.

  • This ability ONLY effects the ship generating it.

  • These ability increase with each stack to a max of 20 which is described in the blue print.

Rival Auras

  • Each of the Rival ships produces an aura which effects all other rivals in the fleet (example: Incinerator grants +1500 Corrosive Deflection)

  • The ship that generates this aura is also affected by it. (example:  each rival hull in a fleet with an Incinerator gets +1500 Corrosive Deflection, including the Incinerator generating this aura)

  • Having two of the same same ship does not double this bonus.  (Example:  2 Incinerators in your fleet will only grant +1500 Corrosive Deflection to other rivals in the fleet)

Points of confusion:

  • Blood Thirst reads as Duplicate Aura Stack of 5,  and Field of Effect Type: Friendly.  That is because that is how the stacks are generated for this feature.  I am seeing what I can do to get the blue prints to be more clear.

     

     

     

     

     

     

     

     

     

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