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1/24 Update notes

January 25, 2018

Captains,

This week we have two things big things for you.  The first is the brand new Defensive Mastery TLC which will allow you to earn Charged Armors.  This weekend is also Bounty 6 which will be your first chance earn Onslaught,  the first tier 7 Conqueror Hull.

Instant Upgrade Discount of Defense Platforms

from 1/24 to 1/30 we are running a 64% discount on instant upgrading your defense platforms.  

Defensive Mastery TLC

 

Running from 1/24 at Noon to 1/18 28 31st @ 11:59PM PST

This TLC will allow you to use your Siege fleets (Buccaneers OR Hydras) to earn charged armors!

Prize Pack Info:

Prize Pack 1
Charged Zynthonite Armor C1-CT x1
Charged Zynthonite Armor C1-CO x1
Prize Pack 2
Charged Zynthonite Armor C1-X x2
Charged Zynthonite Armor C1-M x2
Prize Pack 3
Charged Zynthonite Armor C1-C x4
Prize Pack 4
Charged Zynthonite Armor C1-R x5

 

 

 

Bounty Season 6

It’s that time for you to go off and collect bounty with your Conqueror ships.  You have two choices: you can attack the updated NPC targets to earn Bounty, or, if you fleet is good enough, you can attack other players’ bases and steal the bounty they have earned!

The top prize for this season of Bounty is going to be the first tier 7 Conqueror Hull,  Onslaught!

 

More information on Bounty will be in the season six briefing: here (<---Click Link)

More Info on how Bounty in general works: here (<---- Click Link)

Continued Reduced Build Time on Building Tact Mods

We are extending the reduced build time on building Tact Mods for an additional week.  The reduced build time will continue until February 6th

Bug Fixes and Improvements

  • Fixed an issue where combats were crashing on users

  • Fixed an issue where the Adder Turret was not being displayed in the Base Planner

  • Made changes to how Auras were calculated within the stat block of affected structures

  • Fixed an issue where Disciples of Skullduggery were preventing certain weapons from doing damage

  • Fixed an issue where users were having trouble loading into the game

  • Fixed an issue where the FM “What’s New” would redirect to a Placeholder modal

  • Reduced the build times of the following components:

    • Siege Targeting III

      • Before: 18 hours

      • After: 12 hours

    • Shielded Tactical System I

      • Before: 16.37 hours

      • After: 8 hours

    • Shielded Tactical System II

      • Before: 32.74 hours

      • After: 16 hours

    • Shielded Tactical System III

      • Before: 54.56 hours

      • After: 24 hours

         

         

         

         

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