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3/28 Update Notes

March 28, 2018

This week we have a PVP focus with Bounty Season 8,  Titan Rising Campaign for Mega Ships, and the Abyssal Invasion Campaign for new base defense options including the new Reaver faction trap, Unstable Magnetic Zone.

BOUNTY SEASON 8
Run Time: 3/29 at 10am PST to 4/2 at 10am PST

Long live Replica Bases.

Prizes:

Warden (T7 Defender Hull), Nightwatch Countermeasure, CM-XM Reloader, Explosive Force, Halo Missile II

Bounty Season 8 Briefing: Here (<--- Click Link)

ABYSSAL INVASION
Run Time: Wednesday 3/28 at Noon PST to Wednesday 4/4 at 11:59 PST

New Skirmish Targets aimed at Hunter, Fangtooth or Proto-Tideseeker fleets

Prizes:

Run 1

2 x 1 Day Conquest yard tokens

KB-1 Kinetic Buffer


Run 2  

Penetrative Overlay


2 x 1 Day Structure Build Tokens

1 x 1 Day Structure Build Tokens

1 x 7 Day Conquest yard tokens

Run 3

D-T:R Transformer


Unstable Magnetic Zone


3 x 1 Day Conquest yard tokens

Note: Conquest yard tokens can only be used for the construction of the Conquest yard, not the usage of it to build ships.

Blueprints:

Spoiler


TITAN RISING CAMPAIGN


Wednesday 3/28 at Noon PST to Friday 3/30 at 11:59 PST

Mega Ship TLC - Must have a Mega Ship

Run Through 1 Prizes:

Congreve Rocket Module

Pyro Engine Module

6 x 6hr Mega Class Tokens

Run Through 2 Prizes:

Missile Strike Drone Module

Drone Bridge

6 x 6hr Mega Class Tokens

Run Through 3 Prizes

Exocet Missile

3 x 6hr Mega Class Tokens

Run Through 4 Prizes

Rocket Strike Drone Module

 



3 x 6hr Mega Class Tokens

Blueprints:




CHARGED PATH CAMPAIGN
Tuesday 3/27 at Noon PST to Tuesday 4/3 at 11:59 PM PST

Single Silo Co-Op TLC

Target #1 - Assault

Prize: Charged Zynthonite Armor C1-R x 5, Siege Battery IV

Target #2 Skirmish

Prize: Charged Zynthonite Armor C1-C x 5, Ion Thruster IV

Target #3 Siege

Prize: 1 Day Siege Class Build Token x 5, Alloy Armor CL-3

BUG FIXES AND BALANCE CHANGES
Fixed an issue where combat was crashing on Live

Fixed an issue where a weapon had no build time associated with it

Fixed an issue where Countermeasure Loader IV and Warhead Reloader were not stacking properly

Reverted change where low FPS would cause projectiles not to render

Reduced Build time on Hope by 48 hours to now be 126 hours

Corrected a problem with duplicate aura caps not working properly for tactical mods in the base

Corrected an issue where the C1-CR Charged armor when equipped with other Charged Armor was showing the smaller not the larger of the Damage reduction values

 

 

 

 

 

 

 

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