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Recent Posts

Revolution - Event briefing (1/2)

May 1, 2018

Zoe’s audacious attempt to colonize the glowing sea seems to be coming to an end.  The Legion have been pushed back to their final colonial holdouts. Now is the chance for the Forsaken to destroy The Legion holdings and prevent their attempt to cut everyone else from the resources of the Lost Continent.

Make sure to pick up the Manticore, it is the only hull for the upcoming assault cycle. You can earn the “Lion” equipment for short-ranged, auto-friendly, aggressive play: Panthera Scattergun, Roaring Barrel System, and Savage CIC in this event. For those who claimed the Manticore in the April Event, you will be able to play a special campaign before the May event to earn the “Scorpion” equipment for long-ranged positioning play: Stinger Missile, Strike System IV, and the Scorpion CIC. There will be an alternate CIC which will be a Minelayer, designed to kite enemies and be used by extremely skilled drivers, will be released in the June Event. For those who are adventurous with their builds, mixing and matching these sets is encouraged.

With Mega Draconian Convoys as the enemy for the upcoming Assault Cycle, and as the inventors of Charged Armor, the Draconians have developed anti-charged technology that specifically depletes Charged Pool extremely efficiently. Be advised that while the deflection and resistances provided by charged armor will still prove to be useful, the charged ability provided by the armor will be negated (in top targets) for new targets moving forward. It is strongly recommended to consider alternative defense methods beyond the charged ability.

 

EVENT INFO

The hull store event starts Thursday, April 12th at 9am PDT and ends Wednesday, April 18th at 9am.

 

  • “Revolution” will begin on the following worlds at the following times:

  • World Alpha: 9AM PDT

  • World Beta: 10AM PDT

  • World Gamma: 11AM PDT

  • World Delta: 12PM PDT

  • World Epsilon: 1PM PDT

  • The following is disabled at the start of the event, per each world:

  • Relocation

  • Sector Threat

  • Uranium and Base Parts targets

  • Daily Campaigns

  • Friends lists limited to 10

  • Alliance list limited to 100

These features will become disabled at the start of the event for their respective worlds. For example, at 9am PDT, relocation will be turned off in World Alpha but will be available for all other worlds. However, you cannot relocate to World Alpha once relocation has been turned off for that sector.   

 

GOALS

Revolution is the fourth event in the Dawn of the Legion event cycle. Targets include Fire Archer Turrets, Shell Launcher Turrets, Legion Cannon Turrets and Legion Blunderbuss. The new targets also include emitter drops which have three types: Offense, Defense and Burn.  These targets are designed for your Siege fleets.

 

TIPS:

 

 

Fire Archer Turret  

Sprint Countermeasure will

counter  this turret.

 

Legion Inferno Launcher

Phalanx will Counter this turret.


 

 

Burn Emitters

These emitters deal damage

in an aura.

This is not reduced by Tactical Field Resist.

 

Offense Emitters

These Emitters will increase the damage of turrets they affect.

 

Defense Emitters

These emitters increase the defenses of the turrets and buildings they affect.

 

TARGETS

Targets are not cooperative.

 

  • Tier 8

    • Limited to Tier 7 Hulls

    • Very difficult targets with high payout of points

    • New Targets (limit: none) Only Available in the campaign menu

      • Buccaneer’s Pillage Can only bring in Buccaneer or Buccaneer’s Boon

        • Points:  5,000,000 (2,000,000 for Damage, 3,000,000 for target completion)

      • Hydra’s Morass - Can only bring in Hydra Siege Cruiser or Blood Hydra

        • Points:  Points: 5,000,000 (2,000,000 for Damage, 3,000,000 for target completion)

      • Set Completion Bonus for Buccaneer's Plunder & Hydra’s Maze :  2,000,000

    • Last Month’s Targets - Available on World Map

      • Buccaneer’s Plunder (101) - Can only bring in Buccaneer or Buccaneer’s Boon

        • Points: 1,500,000 total

      • Hydra’s Maze (100) - Can only bring in Hydra Siege Cruiser or Blood Hydra

        • Points: 1,500,000 total

      • There is no set bonus for last month’s targets

  • Tier 7

    • Targets:

      • 81 - 500,000 Points

      • 83 - 600,000 Points

      • 85 - 750,000 Points

    • Completion Bonus - 1,650,000

    • Recommended: Buccaneer and Hydra

    • Restrictions:  Must be Siege or Generalist of at least Tier 7

  • Tier 6

    • Targets

      • 61 - 150,000 Points

      • 63 - 200,000 Points

      • 65 - 300,000 Points

    • Completion Bonus - 450,000 Points

    • Recommended: Ranked Cannoneers and Ironclads

    • Restrictions:  None

  • Tier 5

    • Target:

      • 41 - 40,000

    • Completion Bonus - 20,000

    • Recommended: Cannoneers and Ironclads

    • Restrictions:  None

  •  

  • Blitz Target

    • 10x Blitz Functionality

    • Level 89

      • Recommended Hull:  Buccaneers and Hydra

      • Will pay out ~800,000 points

      • Blitz minimum of 5 gold

    • Level 69

      • Recommended Hull: Ranked Ironclads and Cannoneers

      • Will pay out ~125,000 points

      • Hit down multiplier applies

      • Blitz minimum of 1 gold

 

NOTES:

  • You can track your completion progress in the Event modal.

  • Defeating a target will mark the completion in the modal.

  • Continuous target completions will count towards future set completions.

  • Once a set is complete, the modal will clear and reset with previously completed targets marked in the modal.

  • Hitting targets that are below your recommended level will result in fewer points. This does not affect the completion bonus for finishing a set.

  • Use the Locator to find targets of all Sets or specific Sets.

 

ADVANCED RESOURCES:

Sector Threat will not be enabled during the event however you may earn Uranium by reaching certain points thresholds.  

 

Points earned          Payout

150,000                     800

500,000                  1,500

2,000,000               5,000

5,000,000             10,000

10,000,000           20,000

 

There are two sources for Advanced Resources (Uranium, Titanium & Base Parts), during the event. The first is Expeditions, which allows you send you fleet out to gather resources.  The second is that Advanced Resources will be available in the Event Store for points.

 

TOP PRIZES

 

 

 

 

 

 

NORMAL STORE

 

 

Prizes

Cost

Limit

Manticore

60,000,000

-

Poseidon's Mauler

60,000,000

1

Missile Storm Cruiser

5,000,000

5

PVE Hulls


 

Inferno Dragon

15,000,000

-

Gridiron's Monolith

4,000,000

1

Vassago's Icebreaker

4,000,000

1

Phoenix

4,000,000

-

Gutspill's Phoenix

6,000,000

1

Skyfire Carrier

4,000,000

-

Gutspill's Skyfire Carrier

6,000,000

1

Chameleon

8,000,000

-

Savage Kodiak

4,000,000

1

Buccaneer

9,000,000

-

Buccaneer's Boon

11,000,000

1

Dante's Novastorm

4,000,000

1

PVP Hulls


 

Onslaught

5,000,000

5

King's Writ

4,000,000

5

Twinblade

4,000,000

5

Brennus' Unstoppable Sloth

4,000,000

1

Hope

4,000,000

5

Phantom Gluttony

2,000,000

1

Sloth

4,000,000

-

Vanquisher

1,250,000

-

Inquisitor

1,000,000

5

PVE Comp


 

Roaring Barrel System

15,000,000

-

Panthera Scattergun

25,000,000

-

Savage CIC

20,000,000

-

RF-X Engine

6,000,000

-

Twinfire Rocket

9,000,000

-

Combat Mortar O/U-10

1,000,000

-

High Yield Warheads

2,000,000

-

Garrison Battery Mk-X

1,000,000

-

Siege Rockets D100-S

1,000,000

-

Harrier Missile D52-R

500,000

-

Talon Missile

3,000,000

-

Switchblade Anti-Missile [Primary]

1,000,000

-

Phalanx Anti-Missile III

800,000

-

Phalanx Anti-Missile II

600,000

-

Phalanx Anti-Missile I

400,000

-

Carbon Fiber Casing

2,000,000

-

Interception System

400,000

-

Penetrative Upgrade

300,000

-

Corrosive Upgrade

300,000

-

Siege Battery IV

1,200,000

-

Siege Battery II

800,000

-

Siege Battery I

600,000

-

Evade Upgrade

2,000,000

-

Countermeasure Loaders IV

1,200,000

-

Countermeasure Loaders III

1,000,000

-

Countermeasure Loaders II

800,000

-

Countermeasure Loaders I

600,000

-

Barrel System 3

1,200,000

-

Barrel System 2

1,000,000

-

Barrel System 1

800,000

-

Siege Targeting IV

1,200,000

-

Siege Targeting II

800,000

-

Siege Targeting I

600,000

-

Hydroxide Injector

1,200,000

-

Anti-Missile Proliferation System

1,000,000

-

Speed System VI

1,500,000

-

Speed System IV

1,000,000

-

Speed System III

750,000

-

Speed System II

500,000

-

Speed System I

250,000

 

Agility System IV

4,000,000

5

Zynthonite Armor D4-E

1,500,000

-

Zynthonite Armor D3-E

1,000,000

-

Banded Hornet

3,000,000

-

UAV Powercell

1,500,000

-

Countermeasure Equipment III

1,000,000

-

Countermeasure Equipment II

800,000

-

Countermeasure Equipment I

600,000

-

UAV Targeting Circuitry

2,000,000

-

Compressed Corrosion Canisters

1,200,000

-

Narrowed Firing Aperture

2,000,000

-

Mass Augmentation Nexus

4,000,000

-

Peak Acceleration Cannon

5,000,000

-

Nautilus Battery IV

1,500,000

-

Stealth Attack System V

1,500,000

-

Magnus Drive III

2,500,000

-

Gale Defense System III

1,500,000

10

Gale Defense System II

1,500,000

10

Gale Defense System I

1,500,000

10

 

 

PVP Comp


 

Siege Missile D55-X

12,000,000

-

2X-Q Mortar

12,000,000

-

Precision Missile System

8,000,000

-

High Explosive Shells IV

8,000,000

-

Thermobaric Casing IV

10,000,000

-

Excalibur Gatling Gun

10,000,000

-

Vulcanized Barrels

8,000,000

-

Clipper Missile

1,500,000

-

Aft Razor Foils

1,000,000

-

Enervated Explosives

2,000,000

-

Torpid Mortar

3,000,000

-

Emission Generator

500,000

-

Cyclone Launcher

750,000

-

Polonium Thrower

1,000,000

-

Lockdown Rockets

1,000,000

-

Polonium Accelerator

1,500,000

-

Radon Breeder

1,000,000

-

Auto-Loaders IV

2,500,000

-

Flail Rockets

4,000,000

-

Flanged Warheads

3,000,000

-

Sinful Scattergun

9,000,000

-

Buzzard Missile

2,500,000

-

U-T:T Transformer

3,000,000

-

Executioner II

15,000,000

4

Glacial Launcher Turret

2,000,000

1

Radium Reserves

1,000,000

-

Elite Countermeasure Turret

2,000,000

5

Cannibal Wendigo

2,000,000

5

Splash Dispersion System II

2,000,000

-

EM Rails III

1,000,000

-

EM Rails II

800,000

-

EM Rails I

600,000

-

Tokens


 

Ship build - 1 hour

160,000

10

Ship build - 12 hours

1,850,000

4

Ship build - 24 hours

3,650,000

3

50000 Base Parts

2,000,000

20

10000 Titanium

2,000,000

20

10000 Uranium

1,500,000

5

Assault Class Build Token 
(24 Hour)

3,000,000

10

Phoenix 1-day Build Token

1,750,000

10

Medium Phoenix VXP Token

500,000

10

Skyfire 1-day Build Token

1,750,000

10

Medium Skyfire VXP Token

500,000

10

Structure Build Token (48 Hr)

4,000,000

5

Medium Hope VXP tokens

2,000,000

20

Hope build token 1 day build token

3,000,000

5

King's Writ 1-day build token

2,000,000

5

King's Writ Medium VXP token

2,500,000

5

Medium Defender Class VXP Token

4,000,000

10

Shards


 

Proto Nemesis Shard x5

1,500,000

4

Hellstar Shard x5

1,500,000

4

Ghostcrawler Shard x5

1,500,000

4

Man-O-War Shard x5

1,500,000

4

Gamma Behemoth Shard x5

1,500,000

4

Caedes Shard x5

5,000,000

10

 

NEW BADGE

 

Hardcore Manticore - Earn the Manticore

 

 

 

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