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Recent Posts

PVP Balance Fixes

June 7, 2018

We have heard your feedback regarding the imbalance of Player vs Player (PVP) combat and want to share some information about the upcoming Player vs Player (PVP) rebalance and bug fixes.  These changes are slates for the 8.26 release, which is expected the week of June 26th.

TIER 7 TURRET BUG

Instead of having an additive bonus of 25% for each turret, we have discovered a bug in which the group bonus of Tier 7 turrets is being calculated multiplicatively.  This is causing a wider than intended swing in the power of base defense by granting a 600% bonus to a full set of turrets, rather than the intended 200%.

In the 8.26 update we are correcting this calculation to be additive, to match the description of turrets. This will give a total of 200% bonus with a full set of 8 turrets. While we do not have a problem with powerful base designs, the intention was never to be able to create an unbeatable base.

ACCURACY BUG

The team has recently discovered a bug in which  any weapons or counter measures equipped to a ship have an unintended 100% bonus to accuracy.  This has made counter measures that are equipped to defender hulls much more effective than intended.  This bug is being corrected in 8.26, the week of June 26th.

More info on Accuracy Bug: Here (<--- Click Link)

CONCLUSION

We are working hard to bring PVP back into balance. We don’t have a problem with players being able to create difficult bases to defeat, but through these bugs it was possible to create an unbeatable base with little effort. Our goal is to maintain a competitive balance between attackers and defenders, and these corrections are the first steps towards getting there

TL;DR

  • Fixing T7 Turret group bonus to match the 200% bonus on the blueprint

  • Fixing accuracy bug that is making Defender hulls much more effective with countermeasures

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