Here's what to use on the new Corrosive Turrets. Remember to select Scourge Faction for your base for best results, and having EIGHT corrosive turrets in the base, to maximize group damage by 200%!!
Phlogiston II Turrets
Seven things you need to know about the new Phlogiston 2 launcher turret. Really, watch this, all this info was provided by Kixeye, to clarify the behaviour of this turret
Learn the key aspect of planning turret utilization in base defense. Why is it important to have all 8 penetrative or ballistic turrets, no more, no less? Picking the right faction, using the right specials and auras, using the turret calculator to see what damage you'll be dealing. For attackers, I share an Impact Cruiser build, and show how to analyze if that ship is right to take down a base, based on its characteristics. Defending and attacking bases is fun, hope this video helps you enjoy it a bit more! Cheers!
Long Range Turrets
Overview of long range turrets for base defense, which Conquerors they kill, hurt, or fail against. Answer to some burning questions: should I use Executioner, or Deadeye Executioner? Is the Ballista worth anything? Should I get the Maxim turret? What specials to use with my turrets? What's the best transformer? How does turret defense work with deflection?
17min Frontline Turret overview. Summary starts at 15:20. It covers more recent turrets, still relevant in game, such as Coldsnap, Frostbite, Blunderbuss, Draconian Scattergun, Basilisk, Minigun; and some older turrets, the Wendigo and the Vulture. You can see which turrets can overpower each Conqueror hulls, helping you decide how to build a well balanced base.
You'll also see which specials to use, more than one option in some cases, and some unusual specials that work quite well out of their original context.
Long Range Part 1 of 3
20min - Long Range Turret overview (May 2017), where all effective long range turrets are reviewed, specials are recommended for them, damage calculated, and you can see which Conqueror hulls are damaged by each turret. Discussion covers turrets mounted on levels 7 and 8 bases only.
Frontline Part 2 of 3
18min - Frontline Turret overview (May 2017), where all effective frontline turrets are reviewed, specials are recommended for them, damage calculated, and you can see which Conqueror hulls are damaged by each turret. It covers turrets mounted on levels 7 and 8 bases only.
Emancipator vs Liberator
1min - Quick test showing one Emancipator turret vs one Liberator hull. We can see turret is not dumb fire, evade on the ship matters, reload without Fire Support modules takes forever.